Thursday, April 4, 2013

Female Game Character

So I am now making a Female Game Character that is modeling test for an internship at ArenaNet. So far I am in the process of making the female model in ZBrush. I am thinking she is a little too buff for a woman, but I mean seriously, if you wielded a sword all day slaying monsters wouldn't she have a buff arm? Well maybe ill tone it down a bit. Here is a snap shot.

Of course I need to fix the head, hands, chest, legs, and feet. Those are next.
I got more detail in. I took it in maya and made the ears, nose, and eyes. Then I brought it back into Zbrush to project the sculpted tool onto the maya model.

This image is rendered from maya.
Then These are snap shots from ZBrush

Here is a quick render of the armor shapes that I made in Maya which will then be sculpted in ZBrush for the details.
Here are the final renders. First one is the Detailed Zbrush render, the second one is the Maya rendered one. I could do a lot more work to them, just didn't have enough time.