Thursday, December 20, 2012

Art Studio

I have started an interior model of a personal art studio. I am making a lot of models for this room so it has been taking me awhile. I have been using 3ds Max to model them in, mostly because I want some practice using the program. I am beginning to really like this program better than Maya for modeling. The way the modeling tools are set up seems to make more sense than Maya's settings.
So far I only have a few things done but here are some recent AO renders.

Also I through in few free models I got from magazines. They include the couch, sunflowers, Plant, cup, spoon, plate, and teacup.


This next image shows how my computer desk design works. Hopefully someday I will build it.
I will post more as I go.
Cords Cords Cords Cords.
It has been a few days and Christmas is over but I managed to get a few more models done.




Slowly getting this added, next step it to get some textures on them.

I am now doing the textures. But I am having a hard time with the floor. I am currently using 3Ds Max 2013. I am using a couple plugins from cgsource.com called floor generator and multitexture map. The problem I face is that I need VRay. So I downloaded the demo and come to find out it only works in Max 2012. I have both, 2012 and 2013. What I did was make the floor an obj so I can open it in Max 2012. Now what I am wondering if there is good way to bake the VRay floor texture on the obj so I can open it in Max 2013 and have it render with the rest of the scene in Mental Ray. I hope I figure this out soon. I attempted to bake a floor texture already and it froze my comp. Not sure what I will do now. I think I will post my problem on a few forums. But at the moment this image will show what I have done so far. 
I need to fix the table wood. Also the solid colors will all change; those are just default colors assigned by the program.


Well so far this is what I Have come up with on the floor. 



I am still experimenting with the floor but at the moment I have the floor as a polished concrete. Also I am trying to make the illuminating desk look realistic. I am not sure how convincing it is.

Most recent:



Fixed many lighting issues, and this is what I came up with.

Finally had some time to work on this again. I got that mysterious light in the back fixed.