Here is a really quick render with some textures and color just so I can get an idea of where I want to go next for details and decals. This was rendered in keyShot.
I am now in the process of baking the high poly onto the low poly as a normal map.
There are a few problems I have faced that I do not want to forget.
1. make sure that there are no extra verts, it will show itself by having parts of the cage be out of line.
2. make sure all the high poly details are joined, ( Panels, screws, attachments of any kind). And then turn the mesh into a editable mesh with no other modifiers stacked.
3. make sure the cage is not penetrating the mesh.
That is about it so far.
NEW updates. I think I am calling it finished. The first image is game res model and second shows the maps I used.
These images are rendered with the high poly model, just having some fun in KeyShot.
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