Of course I need to fix the head, hands, chest, legs, and feet. Those are next.
I got more detail in. I took it in maya and made the ears, nose, and eyes. Then I brought it back into Zbrush to project the sculpted tool onto the maya model.
This image is rendered from maya.
Then These are snap shots from ZBrush
Here is a quick render of the armor shapes that I made in Maya which will then be sculpted in ZBrush for the details.
Here are the final renders. First one is the Detailed Zbrush render, the second one is the Maya rendered one. I could do a lot more work to them, just didn't have enough time.